Serving Hoskote
Animation, VFX & Design Courses Near Hoskote
Hoskote is the furthest area we serve: a semi-urban town on NH75 built around its own industrial area (KIADB Hoskote) rather than the IT parks that shape the rest of the region. The journey to Whitefield is longer and by road only, and we would rather tell you that than call it a short hop.

Nearest metro
Nearest metro
No metro connectivity; Hoskote is reached by road via NH75, well beyond the current Purple Line extension.
Getting here from Hoskote
The longest and most road-dependent journey of the areas we serve: realistically a bus or shared-cab ride up NH75 and through Whitefield, best planned around weekend or evening batches rather than a daily weekday trip.
Landmarks nearby
Hoskote Town · KIADB Hoskote Industrial Area · NH75
Tech parks & colleges nearby
Hoskote industrial estate · NH75 school and PU college belt
Best suited for
Hoskote is more small-town and industrial than tech corridor, and families here tend to weigh cost and travel most carefully. So the commute is described plainly below, and a counsellor confirms the exact fee in writing before you pay anything.
The full course catalogue
Every MAAC Whitefield programme is open to students from Hoskote. Batch dates below are a provisional intake calendar until the centre opens.
3D Animation

Become a studio-ready 3D animator or generalist
- hours
- 650 hrs
- months
- 24 months
Next batch starts: Weekday Batch — November 2026

Enter 3D production with an AI-assisted pipeline
- hours
- 384 hrs
- months
- 16 months
Next batch starts: Weekday Batch — November 2026

Take a film from pre-production to final cut
- hours
- 432 hrs
- months
- 18 months
Next batch starts: Weekday Batch — November 2026

Tell stories in 2D and design characters
- hours
- 288 hrs
- months
- 12 months
Next batch starts: Weekday Batch — November 2026

Build for engines, not just renders
- hours
- 384 hrs
- months
- 16 months
Next batch starts: Weekday Batch — November 2026
Visual Effects

Become a senior VFX artist
- hours
- 650 hrs
- months
- 24 months
Next batch starts: Weekday Batch — November 2026
Work the core VFX production crafts
- hours
- 384 hrs
- months
- 16 months
Next batch starts: Weekday Batch — November 2026

Finish the shot and cut the film
- hours
- 240 hrs
- months
- 10 months
Next batch starts: Weekday Batch — November 2026

Master node-based compositing in Nuke
- hours
- 288 hrs
- months
- 12 months
Next batch starts: Weekday Batch — November 2026
Game Design

Become a game artist or XR developer
- hours
- 650 hrs
- months
- 24 months
Next batch starts: Weekday Batch — November 2026

Build and ship games for PC and console
- hours
- 480 hrs
- months
- 20 months
Next batch starts: Weekday Batch — November 2026

Design and build mobile games
- hours
- 388 hrs
- months
- 16 months
Next batch starts: Weekday Batch — November 2026

Produce real-time game art
- hours
- 296 hrs
- months
- 12 months
Next batch starts: Weekday Batch — November 2026
Digital Content Creation

Become a graphic, UI and UX designer
- hours
- 624 hrs
- months
- 18 months
Next batch starts: Weekday Batch — November 2026

Design across print and digital
- hours
- 384 hrs
- months
- 16 months
Next batch starts: Weekday Batch — November 2026

Design for brands, print and the web
- hours
- 288 hrs
- months
- 12 months
Next batch starts: Weekday Batch — November 2026

Design products people can actually use
- hours
- 192 hrs
- months
- 8 months
Next batch starts: Weekday Batch — November 2026
Motion Graphics & Broadcast

Make design move
- hours
- 288 hrs
- months
- 12 months
Next batch starts: Weekday Batch — November 2026

Design the look of a channel
- hours
- 432 hrs
- months
- 18 months
Next batch starts: Weekday Batch — November 2026
Filmmaking

Shoot, cut and finish professional video
- hours
- 272 hrs
- months
- 11 months
Next batch starts: Weekday Batch — November 2026

Direct and produce a short film
- hours
- 144 hrs
- months
- 6 months
Next batch starts: Weekday Batch — November 2026

Direct with a virtual production pipeline
- hours
- 288 hrs
- months
- 12 months
Next batch starts: Weekday Batch — November 2026
Visual Arts & Design

Become a transmedia creator and XR specialist
- hours
- 912 hrs
- months
- 36 months
Next batch starts: Weekday Batch — November 2026
Short-Term & Software

Master the industry-standard 3D application
- hours
- 192 hrs
- months
- 8 months
Next batch starts: Weekday Batch — November 2026

Master 3ds Max for design and visualisation
- hours
- 144 hrs
- months
- 6 months
Next batch starts: Weekday Batch — November 2026

Produce finished 3D work in Blender
- hours
- 144 hrs
- months
- 6 months
Next batch starts: Weekday Batch — November 2026

Produce 3D motion graphics fast
- hours
- 120 hrs
- months
- 5 months
Next batch starts: Weekday Batch — November 2026

Visualise architecture and interiors
- hours
- 180 hrs
- months
- 8 months
Next batch starts: Weekday Batch — November 2026

Put AI to work in a real creative pipeline
- hours
- 72 hrs
- months
- 3 months
Next batch starts: Weekday Batch — November 2026

Shoot and finish professional photographs
- hours
- 120 hrs
- months
- 5 months
Next batch starts: Weekday Batch — November 2026
Questions from Hoskote
It is the longest journey of the areas we serve, and we say so plainly rather than understating it. Weekend batches, available across most of the catalogue, are usually the more realistic fit for students travelling in from Hoskote.
No. Each course page shows either an indicative fee range or a 'Get fee details' step, and either way a counsellor gives you the exact fee in writing at a free session before you pay anything, along with any scheme, scholarship or EMI plan that applies. There is no second number later.
Yes — single-software certificates (5–8 months, e.g. Blender Pro, Cinema 4D Pro) and the 3-month Generative AI for Creators course are lower-commitment ways to confirm interest before a longer programme.
12 localities served
Ready to start from Hoskote?
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