Serving Kundalahalli
Animation, VFX & Design Courses Near Kundalahalli
Kundalahalli Gate is where Marathahalli's older Outer Ring Road sprawl meets the Whitefield and ITPL corridor: a dense, walkable junction of offices, PGs and mid-range apartments, home to many of Bengaluru's early-career tech workers. It has its own Purple Line station, so although it sits at the western edge of the area, it is one of the best-connected places to reach Whitefield from.

Nearest metro
Nearest metro
Kundalahalli station, Purple Line, directly at Kundalahalli Gate.
Getting here from Kundalahalli
Directly on the Purple Line's Whitefield extension — a short, direct metro ride to the stations serving central Whitefield.
Landmarks nearby
Kundalahalli Gate · Outer Ring Road (Kundalahalli stretch)
Tech parks & colleges nearby
Kundalahalli Gate office and PG-accommodation cluster
Best suited for
Early-career professionals and recent graduates living around Kundalahalli Gate are often weighing a skill-upgrade certificate against a full career change, and a counsellor can help you work out which one fits.
The full course catalogue
Every MAAC Whitefield programme is open to students from Kundalahalli. Batch dates below are a provisional intake calendar until the centre opens.
3D Animation

Become a studio-ready 3D animator or generalist
- hours
- 650 hrs
- months
- 24 months
Next batch starts: Weekday Batch — November 2026

Enter 3D production with an AI-assisted pipeline
- hours
- 384 hrs
- months
- 16 months
Next batch starts: Weekday Batch — November 2026

Take a film from pre-production to final cut
- hours
- 432 hrs
- months
- 18 months
Next batch starts: Weekday Batch — November 2026

Tell stories in 2D and design characters
- hours
- 288 hrs
- months
- 12 months
Next batch starts: Weekday Batch — November 2026

Build for engines, not just renders
- hours
- 384 hrs
- months
- 16 months
Next batch starts: Weekday Batch — November 2026
Visual Effects

Become a senior VFX artist
- hours
- 650 hrs
- months
- 24 months
Next batch starts: Weekday Batch — November 2026
Work the core VFX production crafts
- hours
- 384 hrs
- months
- 16 months
Next batch starts: Weekday Batch — November 2026

Finish the shot and cut the film
- hours
- 240 hrs
- months
- 10 months
Next batch starts: Weekday Batch — November 2026

Master node-based compositing in Nuke
- hours
- 288 hrs
- months
- 12 months
Next batch starts: Weekday Batch — November 2026
Game Design

Become a game artist or XR developer
- hours
- 650 hrs
- months
- 24 months
Next batch starts: Weekday Batch — November 2026

Build and ship games for PC and console
- hours
- 480 hrs
- months
- 20 months
Next batch starts: Weekday Batch — November 2026

Design and build mobile games
- hours
- 388 hrs
- months
- 16 months
Next batch starts: Weekday Batch — November 2026

Produce real-time game art
- hours
- 296 hrs
- months
- 12 months
Next batch starts: Weekday Batch — November 2026
Digital Content Creation

Become a graphic, UI and UX designer
- hours
- 624 hrs
- months
- 18 months
Next batch starts: Weekday Batch — November 2026

Design across print and digital
- hours
- 384 hrs
- months
- 16 months
Next batch starts: Weekday Batch — November 2026

Design for brands, print and the web
- hours
- 288 hrs
- months
- 12 months
Next batch starts: Weekday Batch — November 2026

Design products people can actually use
- hours
- 192 hrs
- months
- 8 months
Next batch starts: Weekday Batch — November 2026
Motion Graphics & Broadcast

Make design move
- hours
- 288 hrs
- months
- 12 months
Next batch starts: Weekday Batch — November 2026

Design the look of a channel
- hours
- 432 hrs
- months
- 18 months
Next batch starts: Weekday Batch — November 2026
Filmmaking

Shoot, cut and finish professional video
- hours
- 272 hrs
- months
- 11 months
Next batch starts: Weekday Batch — November 2026

Direct and produce a short film
- hours
- 144 hrs
- months
- 6 months
Next batch starts: Weekday Batch — November 2026

Direct with a virtual production pipeline
- hours
- 288 hrs
- months
- 12 months
Next batch starts: Weekday Batch — November 2026
Visual Arts & Design

Become a transmedia creator and XR specialist
- hours
- 912 hrs
- months
- 36 months
Next batch starts: Weekday Batch — November 2026
Short-Term & Software

Master the industry-standard 3D application
- hours
- 192 hrs
- months
- 8 months
Next batch starts: Weekday Batch — November 2026

Master 3ds Max for design and visualisation
- hours
- 144 hrs
- months
- 6 months
Next batch starts: Weekday Batch — November 2026

Produce finished 3D work in Blender
- hours
- 144 hrs
- months
- 6 months
Next batch starts: Weekday Batch — November 2026

Produce 3D motion graphics fast
- hours
- 120 hrs
- months
- 5 months
Next batch starts: Weekday Batch — November 2026

Visualise architecture and interiors
- hours
- 180 hrs
- months
- 8 months
Next batch starts: Weekday Batch — November 2026

Put AI to work in a real creative pipeline
- hours
- 72 hrs
- months
- 3 months
Next batch starts: Weekday Batch — November 2026

Shoot and finish professional photographs
- hours
- 120 hrs
- months
- 5 months
Next batch starts: Weekday Batch — November 2026
Questions from Kundalahalli
For many people it is: evening and weekend batches let you build skills and a portfolio before you leave your job. Tell us in the enquiry form whether you want a full career switch, a skill upgrade or are just exploring, and a counsellor will suggest a course and batch timing to match.
Kundalahalli station sits on the same Purple Line extension that serves the stations closer to central Whitefield — a short ride, not a transfer-heavy journey.
3D Game Art & Integration (12 months) and VFX Plus (16 months) are the more focused, faster routes into entry-level studio roles compared with the 24-month flagship programmes — eligibility and software lists are on each course's own page.
12 localities served
Ready to start from Kundalahalli?
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