12 MONTHS · GAME ART
Produce real-time game art
You do not want to design the game. You want to build the things in it, and build them beautifully.

Proof in 30 seconds
The word that matters is integration. 296 hours across Maya, ZBrush, Substance 3D Painter and Unreal Engine 5, ending with your assets running in an engine rather than sitting in a render, which is exactly what studio art tests check.

Game Asset Artist

Texturing Artist
Illustrations of the kind of work this course builds towards, not student work. Photographs of real MAAC Whitefield student projects will replace them as batches graduate.
Is this you?
Tap whichever of these already sounds like you — there's no right answer.
What you'll make
Grounded in this course's real modules and software — not a placement promise.
Month 1
Clean hard-surface props modelled to a brief, with topology someone else could animate.
Month 3
High-poly sculpts in ZBrush baked down to game-ready low-poly with clean normals — the core technical skill of the job.
Month 6
PBR texture sets in Substance 3D Painter, with material variants and trim sheets rather than one-off maps.
Month 12
A complete asset kit running in Unreal Engine 5 with LODs and collision, presented the way studio art tests ask for it.
See it, don't just read about it
A 20-second level, built in code. Collect the pickups and notice the decisions a level designer made for you.
Software toolkit
The industry-standard applications this course is built around.
- Autodesk Maya
- Substance 3D Painter
- Unreal Engine 5
- ZBrush
Adobe, Unity and all other product names listed are trademarks of their respective owners. MAAC Whitefield is an independent training provider and is not affiliated with, sponsored by, or endorsed by any of these companies.
Career outcomes
The roles this course prepares you for in studios, agencies and production houses.
Game Asset Artist
Texturing Artist
Before you ask
The questions we hear most about this course, answered plainly.
MAAC Whitefield opens in October 2026 and does not yet have a placement record of its own — we won't pretend otherwise. What we offer is placement assistance once you graduate, not a guarantee, alongside a curriculum built around real, currently-hired roles.
Roles this course targets: Game Asset Artist, Texturing Artist.
Brand-wide, MAAC India, brand-wide has trained 300,000+ students over 25 years — figures for the network, not a claim about this centre.
Most of this catalogue is a software and production craft, not a drawing exam — modelling, compositing, editing, level design and design tools are all taught from first principles. Where a course does lean on drawing (character design, storyboarding), it starts from basic shapes and construction, not raw talent.
This course runs 12 months at 296 hours of CareerX training, offered in weekday, weekend, evening and fast-track batches so it can sit alongside school, college or a job — pick whichever mode fits your week.
Fees & EMI
Fee shared at counselling
This course's fee is confirmed one-to-one so we can factor in any scheme discount you're eligible for. Nothing is hidden — ask and we'll share it immediately.
AI has changed these tools, not removed the need for people who understand story, composition, timing and craft — this curriculum teaches those fundamentals alongside the current AI-assisted tools of the trade, so graduates direct the tools instead of being replaced by them.
Class 12 passed.
- Open after Class 12
- Open to graduates
- Open to working professionals
MAAC Whitefield operates under Aptech's accreditations and skill-council alignment, with a batch calendar, a published curriculum and a written fee quote a parent can review before enrolling — not a one-page sales pitch.
- Media & Entertainment Skills Council
- Skill India
- An Aptech brand since 1986
Reviews for 3DGAI
No reviews yet — MAAC Whitefield opens October 2026, and every review here will be a real one.
Be the first to share your experience once you've visited or enrolled.
Share your experience
Every review is checked before it goes live.
Find your fit
A 60-second quiz to check this is the right course for you — no email required to see your result.
Question 1 of 4
Request a callback about 3DGAI
Share a few details and a counsellor will WhatsApp or call you back at a time that suits you — no call centre, no spam.
Free download
3D Game Art & Integration — Get the course guide
Fees, batch calendar, software and career outcomes — as a PDF, instantly.
Frequently asked questions
3DGAI runs for 12 months on the CareerX track, covering 296 hours of instruction.
Class 12 passed.
3DGAI trains you on 4 industry-standard applications — see the full toolkit list on this page.
The fee for 3DGAI is confirmed one-to-one at counselling so any scheme discount you qualify for is applied correctly. Use the enquiry form on this page to get it immediately — nothing is hidden.
Yes, no-cost and low-cost EMI plans are available. Your counsellor will confirm the exact schedule when your fee is finalised.
The next batch — Weekday Batch — November 2026 — is shown with live seat availability in the batches section above. Seats are allocated on a first-confirmed basis.
CreatorX is offered on select flagship programmes only. This course follows the CareerX studio-employment track.
Graduates of this course typically move into roles such as Game Asset Artist, Texturing Artist, at studios, agencies and production houses that hire from MAAC's placement network.
















